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	<title>Comments on: Intel Bringing Improved Gaming to Mobile Devices</title>
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	<description>Set The World On Fire!</description>
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		<title>By: ztrain</title>
		<link>http://razetheworld.com/hardware/cpu/intel/intel-bringing-improved-gaming-to-mobile-devices/#comment-656987</link>
		<dc:creator>ztrain</dc:creator>
		<pubDate>Wed, 09 Mar 2011 02:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://razetheworld.com/?p=5193#comment-656987</guid>
		<description>yea, ray tracing is good for lighting, because light will reflect properly, but for generating a square building for example, it will look the same as a polygon based one.... still though, with cards like the 6990 hitting 6 Tflops, we should be there within a decade :)</description>
		<content:encoded><![CDATA[<p>yea, ray tracing is good for lighting, because light will reflect properly, but for generating a square building for example, it will look the same as a polygon based one&#8230;. still though, with cards like the 6990 hitting 6 Tflops, we should be there within a decade <img src='http://razetheworld.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: SaMuRaI_KuN</title>
		<link>http://razetheworld.com/hardware/cpu/intel/intel-bringing-improved-gaming-to-mobile-devices/#comment-656953</link>
		<dc:creator>SaMuRaI_KuN</dc:creator>
		<pubDate>Tue, 08 Mar 2011 14:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://razetheworld.com/?p=5193#comment-656953</guid>
		<description>&lt;p&gt;not i&lt;br /&gt;
&lt;blockquote&gt;&lt;cite&gt;gandu soor &lt;a href=&quot;http://razetheworld.com/forum/topic/intel-bringing-improved-gaming-to-mobile-devices#post-332108&quot;&gt;said&lt;/a&gt;:&lt;/cite&gt;&lt;br /&gt;
woah, now thats what i call sweet graphics. if gsmes are moving in that direction for realism, gta is going to be awesome
&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;at least not in less than 4 or 5 years from now, it takes up to 40 hours just to ray-trace render a 1 image in full resolution, i think its still too soon for ray tracing games to start showing up at least from our desktops not from cloud servers.&lt;/p&gt;
&lt;p&gt;but it&#039;s one hell of a good looking renderings i cant imagine playing silent hill at that level of realism or metal gear solid, we can only dream xD
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>not i</p>
<blockquote><p><cite>gandu soor <a href="http://razetheworld.com/forum/topic/intel-bringing-improved-gaming-to-mobile-devices#post-332108">said</a>:</cite><br />
woah, now thats what i call sweet graphics. if gsmes are moving in that direction for realism, gta is going to be awesome
</p></blockquote>
<p>at least not in less than 4 or 5 years from now, it takes up to 40 hours just to ray-trace render a 1 image in full resolution, i think its still too soon for ray tracing games to start showing up at least from our desktops not from cloud servers.</p>
<p>but it&#8217;s one hell of a good looking renderings i cant imagine playing silent hill at that level of realism or metal gear solid, we can only dream xD</p>
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	<item>
		<title>By: gandu soor</title>
		<link>http://razetheworld.com/hardware/cpu/intel/intel-bringing-improved-gaming-to-mobile-devices/#comment-656952</link>
		<dc:creator>gandu soor</dc:creator>
		<pubDate>Tue, 08 Mar 2011 12:58:49 +0000</pubDate>
		<guid isPermaLink="false">http://razetheworld.com/?p=5193#comment-656952</guid>
		<description>&lt;p&gt;woah, now thats what i call sweet graphics. if gsmes are moving in that direction for realism, gta is going to be awesome
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>woah, now thats what i call sweet graphics. if gsmes are moving in that direction for realism, gta is going to be awesome</p>
]]></content:encoded>
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		<title>By: PantyHandler</title>
		<link>http://razetheworld.com/hardware/cpu/intel/intel-bringing-improved-gaming-to-mobile-devices/#comment-656951</link>
		<dc:creator>PantyHandler</dc:creator>
		<pubDate>Tue, 08 Mar 2011 12:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://razetheworld.com/?p=5193#comment-656951</guid>
		<description>&lt;p&gt;Mobile gaming is going to be huge in the near future. pair this tech with the trend in mobile processing power doubling every year, and in 5 or 6 yrs mobile devices are going to be gaming power houses. Just wait till the snapdragon quad core 1.5 ghz drops in 2012. that will be the start.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Mobile gaming is going to be huge in the near future. pair this tech with the trend in mobile processing power doubling every year, and in 5 or 6 yrs mobile devices are going to be gaming power houses. Just wait till the snapdragon quad core 1.5 ghz drops in 2012. that will be the start.</p>
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	<item>
		<title>By: SaMuRaI_KuN</title>
		<link>http://razetheworld.com/hardware/cpu/intel/intel-bringing-improved-gaming-to-mobile-devices/#comment-656946</link>
		<dc:creator>SaMuRaI_KuN</dc:creator>
		<pubDate>Tue, 08 Mar 2011 05:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://razetheworld.com/?p=5193#comment-656946</guid>
		<description>&lt;p&gt;Ray Tracing takes up HUGE amount of time to render one image it&#039;s the holy grail of computer graphics it produces better results than ray casting renderings, 2 years ago a company called OTOY did cloud &quot;servers&quot; ray-trace rendering in real time just so u can see how it looks i linked the videos with couple ray tracing images.&lt;/p&gt;
&lt;p&gt;its unbelievably realistic.&lt;/p&gt;
&lt;p&gt;real women got rendered with ray tracing &quot;ATI Ruby&quot;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.rage3d.com/articles/vision_eyefinity/pics/ruby-rendered.jpg&quot;&gt;&lt;br /&gt;
&lt;img src=&quot;http://splutterfish.com/images/gallery/images/193.jpg&quot;&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=k4aE6HK7JEo&amp;feature=related&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=k4aE6HK7JEo&amp;feature=related&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=nydW9XUA5VQ&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=nydW9XUA5VQ&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.youtube.com/watch?v=0YjXCae4Gu0&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=0YjXCae4Gu0&lt;/a&gt;
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Ray Tracing takes up HUGE amount of time to render one image it&#8217;s the holy grail of computer graphics it produces better results than ray casting renderings, 2 years ago a company called OTOY did cloud &#8220;servers&#8221; ray-trace rendering in real time just so u can see how it looks i linked the videos with couple ray tracing images.</p>
<p>its unbelievably realistic.</p>
<p>real women got rendered with ray tracing &#8220;ATI Ruby&#8221;</p>
<p><img src="http://www.rage3d.com/articles/vision_eyefinity/pics/ruby-rendered.jpg"/><br />
<img src="http://splutterfish.com/images/gallery/images/193.jpg"/><br />
<a href="http://www.youtube.com/watch?v=k4aE6HK7JEo&#038;feature=related" rel="nofollow">http://www.youtube.com/watch?v=k4aE6HK7JEo&#038;feature=related</a><br />
<a href="http://www.youtube.com/watch?v=nydW9XUA5VQ" rel="nofollow">http://www.youtube.com/watch?v=nydW9XUA5VQ</a><br />
<a href="http://www.youtube.com/watch?v=0YjXCae4Gu0" rel="nofollow">http://www.youtube.com/watch?v=0YjXCae4Gu0</a></p>
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	<item>
		<title>By: ztrain</title>
		<link>http://razetheworld.com/hardware/cpu/intel/intel-bringing-improved-gaming-to-mobile-devices/#comment-656944</link>
		<dc:creator>ztrain</dc:creator>
		<pubDate>Tue, 08 Mar 2011 04:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://razetheworld.com/?p=5193#comment-656944</guid>
		<description>well, the only problem with ray tracing is that it takes up an INSANE amount of processing power, it would be coll to say &quot;hey look what we did&quot; but at the moment, polygon or a modified point cloud system (like unlimited detail) would be best. and when it comes down to it, its all just pixels, so as long as the polygons are small, polygon based graphics and ray traced graphics will look about the same. (i would like to see ray tracing used for real time cube mapping though)
 
thanks for the share :)</description>
		<content:encoded><![CDATA[<p>well, the only problem with ray tracing is that it takes up an INSANE amount of processing power, it would be coll to say &#8220;hey look what we did&#8221; but at the moment, polygon or a modified point cloud system (like unlimited detail) would be best. and when it comes down to it, its all just pixels, so as long as the polygons are small, polygon based graphics and ray traced graphics will look about the same. (i would like to see ray tracing used for real time cube mapping though)<br />
 <br />
thanks for the share <img src='http://razetheworld.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: peacepcf</title>
		<link>http://razetheworld.com/hardware/cpu/intel/intel-bringing-improved-gaming-to-mobile-devices/#comment-656943</link>
		<dc:creator>peacepcf</dc:creator>
		<pubDate>Tue, 08 Mar 2011 03:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://razetheworld.com/?p=5193#comment-656943</guid>
		<description>&lt;p&gt;Well, for gaming, I don&#039;t know if you saw the article posted, I think by ztrain, on unlimited detail. That seems much smarter, but it probably won&#039;t catch on for a very long time because it would put these hardware companies in danger. I don&#039;t think cloud computing is going to work for everyone who owns an ipad or any other mobile device, until there&#039;s faster and more reliable internet services.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Well, for gaming, I don&#8217;t know if you saw the article posted, I think by ztrain, on unlimited detail. That seems much smarter, but it probably won&#8217;t catch on for a very long time because it would put these hardware companies in danger. I don&#8217;t think cloud computing is going to work for everyone who owns an ipad or any other mobile device, until there&#8217;s faster and more reliable internet services.</p>
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