Intel Bringing Improved Gaming to Mobile Devices
Intel is trying to implement ray tracing in mobile devices, which would bring much-improved graphics to smartphones and tablets. Sometime soon we may see cloud 3D gaming with real-time ray tracing. Already Intel has recreated Wolfenstein for this ray tracing technology, and the graphics are more realistic than the original.
I’m not anywhere near an expert on this subject (about as far from an expert as one can get without being stuck in the Middle Ages), but it sounds like Intel has been holding out on gamers. Theoretically we could have this insane ray tracing technology in our computers and coded for in our games… but the amount of processing power required would be extraordinary. However, Intel has an experimental server chip, Knights Ferry, which has 32 x86 cores with corresponding 512-bit vector processing units. This uber-chip will be implemented in servers, allowing mobile gamers access to its computational power through cloud gaming, without weighing down their phones/tablets.
What do you guys think, do you think it’ll be realistic for Intel to also create super-powerful CPUs in the near future so that we can have access to ray tracing graphics on our gaming computers? Or, for any of you who know a thing or two about ray tracing, do you know if there’s any work being done to optimize the computations involved in the rendering of these images?
http://www.pcworld.com/article/221418/intel_hopes_to_boost_cloud_gaming_with_ray_tracing.html




























07 Mar 2011, 10:27 pm
Well, for gaming, I don’t know if you saw the article posted, I think by ztrain, on unlimited detail. That seems much smarter, but it probably won’t catch on for a very long time because it would put these hardware companies in danger. I don’t think cloud computing is going to work for everyone who owns an ipad or any other mobile device, until there’s faster and more reliable internet services.
07 Mar 2011, 11:02 pm
well, the only problem with ray tracing is that it takes up an INSANE amount of processing power, it would be coll to say “hey look what we did” but at the moment, polygon or a modified point cloud system (like unlimited detail) would be best. and when it comes down to it, its all just pixels, so as long as the polygons are small, polygon based graphics and ray traced graphics will look about the same. (i would like to see ray tracing used for real time cube mapping though)
thanks for the share
08 Mar 2011, 12:34 am
Ray Tracing takes up HUGE amount of time to render one image it’s the holy grail of computer graphics it produces better results than ray casting renderings, 2 years ago a company called OTOY did cloud “servers” ray-trace rendering in real time just so u can see how it looks i linked the videos with couple ray tracing images.
its unbelievably realistic.
real women got rendered with ray tracing “ATI Ruby”
http://www.youtube.com/watch?v=k4aE6HK7JEo&feature=related
http://www.youtube.com/watch?v=nydW9XUA5VQ
http://www.youtube.com/watch?v=0YjXCae4Gu0
08 Mar 2011, 7:29 am
Mobile gaming is going to be huge in the near future. pair this tech with the trend in mobile processing power doubling every year, and in 5 or 6 yrs mobile devices are going to be gaming power houses. Just wait till the snapdragon quad core 1.5 ghz drops in 2012. that will be the start.
08 Mar 2011, 7:58 am
woah, now thats what i call sweet graphics. if gsmes are moving in that direction for realism, gta is going to be awesome
08 Mar 2011, 9:39 am
not i
at least not in less than 4 or 5 years from now, it takes up to 40 hours just to ray-trace render a 1 image in full resolution, i think its still too soon for ray tracing games to start showing up at least from our desktops not from cloud servers.
but it’s one hell of a good looking renderings i cant imagine playing silent hill at that level of realism or metal gear solid, we can only dream xD
08 Mar 2011, 9:16 pm
yea, ray tracing is good for lighting, because light will reflect properly, but for generating a square building for example, it will look the same as a polygon based one…. still though, with cards like the 6990 hitting 6 Tflops, we should be there within a decade