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	<title>Comments on: Review: Rage</title>
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	<description>Set The World On Fire!</description>
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		<title>By: GigaBuster.exe</title>
		<link>http://razetheworld.com/gaming/review-rage/#comment-658673</link>
		<dc:creator>GigaBuster.exe</dc:creator>
		<pubDate>Sun, 23 Oct 2011 22:21:33 +0000</pubDate>
		<guid isPermaLink="false">http://razetheworld.com/?p=6521#comment-658673</guid>
		<description>&lt;p&gt;soooo in the end its the same reason for any other game, lazy devs.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>soooo in the end its the same reason for any other game, lazy devs.</p>
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		<title>By: ztrain</title>
		<link>http://razetheworld.com/gaming/review-rage/#comment-658671</link>
		<dc:creator>ztrain</dc:creator>
		<pubDate>Sun, 23 Oct 2011 19:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://razetheworld.com/?p=6521#comment-658671</guid>
		<description>&lt;blockquote&gt;&lt;cite&gt;Nate &lt;a href=&quot;http://razetheworld.com/forum/topic/review-rage#post-343036&quot; rel=&quot;nofollow&quot;&gt;said&lt;/a&gt;:&lt;/cite&gt;
As much as id wants to blame AMD / Nvidia for these problems, it really just isn&#039;t true, it&#039;s bad code optimization for the PC platform GPU&#039;s, they sent the build to the build computer where it was turned into all versions of the game; Console, and PC. While for consoles this make work, since they all have similar GPUs, it isn&#039;t true for PCs, as we have a much larger diversity.
So rather that admitting that their new process doesn&#039;t take PC Cards into account, and admitting a technology that they must have invested millions in doesn&#039;t work, they would rather blame the Video Card Manufacturers claiming that it&#039;s their fault with their drivers.
It&#039;s probably a measure to protect their investors (ZeniMax and Bethesda), since after all, id isn&#039;t a small company anymore, PC has left their sites after Doom and Quake, we&#039;re nothing but a defunct mass of pirates. Or rather while id would like to focus on PC, their publishers have consoles in sight.
All the PC Gamers will have to just wait and play it by ear, RAGE surely isn&#039;t a bad game, but it&#039;s engine&#039;s optimization leave it dry. I hope that upcoming updates will slowly chew away at issues. After all, this is the same thing we went through with Doom 3, but notice how that game works perfectly on PC now. 
&lt;/blockquote&gt;
true, but still.... you just have to change the part of the engine that deals with drawing to the screen.... instead of using console api calls, you make calls to directx.... its not that complex... the thing is, they used computers to do it all... not programmers...
same thing with the bulldozer, they had a computer do optimizations and design.... there was an interview with a former designer and engineer working at AMD... he said that computer design process was always 20% larger and 20% more inefficient than the &#039;hand drawn&#039; design.
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		<content:encoded><![CDATA[<blockquote><p><cite>Nate <a href="http://razetheworld.com/forum/topic/review-rage#post-343036" rel="nofollow">said</a>:</cite><br />
As much as id wants to blame AMD / Nvidia for these problems, it really just isn&#8217;t true, it&#8217;s bad code optimization for the PC platform GPU&#8217;s, they sent the build to the build computer where it was turned into all versions of the game; Console, and PC. While for consoles this make work, since they all have similar GPUs, it isn&#8217;t true for PCs, as we have a much larger diversity.<br />
So rather that admitting that their new process doesn&#8217;t take PC Cards into account, and admitting a technology that they must have invested millions in doesn&#8217;t work, they would rather blame the Video Card Manufacturers claiming that it&#8217;s their fault with their drivers.<br />
It&#8217;s probably a measure to protect their investors (ZeniMax and Bethesda), since after all, id isn&#8217;t a small company anymore, PC has left their sites after Doom and Quake, we&#8217;re nothing but a defunct mass of pirates. Or rather while id would like to focus on PC, their publishers have consoles in sight.<br />
All the PC Gamers will have to just wait and play it by ear, RAGE surely isn&#8217;t a bad game, but it&#8217;s engine&#8217;s optimization leave it dry. I hope that upcoming updates will slowly chew away at issues. After all, this is the same thing we went through with Doom 3, but notice how that game works perfectly on PC now.
</p></blockquote>
<p>true, but still&#8230;. you just have to change the part of the engine that deals with drawing to the screen&#8230;. instead of using console api calls, you make calls to directx&#8230;. its not that complex&#8230; the thing is, they used computers to do it all&#8230; not programmers&#8230;<br />
same thing with the bulldozer, they had a computer do optimizations and design&#8230;. there was an interview with a former designer and engineer working at AMD&#8230; he said that computer design process was always 20% larger and 20% more inefficient than the &#8216;hand drawn&#8217; design.</p>
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	<item>
		<title>By: Nate</title>
		<link>http://razetheworld.com/gaming/review-rage/#comment-658670</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Sun, 23 Oct 2011 19:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://razetheworld.com/?p=6521#comment-658670</guid>
		<description>&lt;p&gt;As much as id wants to blame AMD / Nvidia for these problems, it really just isn&#039;t true, it&#039;s bad code optimization for the PC platform GPU&#039;s, they sent the build to the build computer where it was turned into all versions of the game; Console, and PC. While for consoles this make work, since they all have similar GPUs, it isn&#039;t true for PCs, as we have a much larger diversity.&lt;/p&gt;
&lt;p&gt;So rather that admitting that their new process doesn&#039;t take PC Cards into account, and admitting a technology that they must have invested millions in doesn&#039;t work, they would rather blame the Video Card Manufacturers claiming that it&#039;s their fault with their drivers.&lt;/p&gt;
&lt;p&gt;It&#039;s probably a measure to protect their investors (ZeniMax and Bethesda), since after all, id isn&#039;t a small company anymore, PC has left their sites after Doom and Quake, we&#039;re nothing but a defunct mass of pirates. Or rather while id would like to focus on PC, their publishers have consoles in sight.&lt;/p&gt;
&lt;p&gt;All the PC Gamers will have to just wait and play it by ear, RAGE surely isn&#039;t a bad game, but it&#039;s engine&#039;s optimization leave it dry. I hope that upcoming updates will slowly chew away at issues. After all, this is the same thing we went through with Doom 3, but notice how that game works perfectly on PC now.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>As much as id wants to blame AMD / Nvidia for these problems, it really just isn&#8217;t true, it&#8217;s bad code optimization for the PC platform GPU&#8217;s, they sent the build to the build computer where it was turned into all versions of the game; Console, and PC. While for consoles this make work, since they all have similar GPUs, it isn&#8217;t true for PCs, as we have a much larger diversity.</p>
<p>So rather that admitting that their new process doesn&#8217;t take PC Cards into account, and admitting a technology that they must have invested millions in doesn&#8217;t work, they would rather blame the Video Card Manufacturers claiming that it&#8217;s their fault with their drivers.</p>
<p>It&#8217;s probably a measure to protect their investors (ZeniMax and Bethesda), since after all, id isn&#8217;t a small company anymore, PC has left their sites after Doom and Quake, we&#8217;re nothing but a defunct mass of pirates. Or rather while id would like to focus on PC, their publishers have consoles in sight.</p>
<p>All the PC Gamers will have to just wait and play it by ear, RAGE surely isn&#8217;t a bad game, but it&#8217;s engine&#8217;s optimization leave it dry. I hope that upcoming updates will slowly chew away at issues. After all, this is the same thing we went through with Doom 3, but notice how that game works perfectly on PC now.</p>
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	<item>
		<title>By: ztrain</title>
		<link>http://razetheworld.com/gaming/review-rage/#comment-658669</link>
		<dc:creator>ztrain</dc:creator>
		<pubDate>Sun, 23 Oct 2011 18:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://razetheworld.com/?p=6521#comment-658669</guid>
		<description>&lt;p&gt;yea, it looks interesting.... i have always been a big fan of ID games... especially quake, and doom 3. not to meniton that they have always kept linux in sight... maybe not always as much as windows... but still, more than other developers. too bad there has been so many problems with rage.&lt;br /&gt;
if anything, i blame these super textures... they need to cache segments of it to avoid texture popping.&lt;br /&gt;
we had the same issue when working on the RTS i was developing. we were using sprite sheets that were in the 10,000 x 5000 px range... even though the sprite we were grabbing was only 128x256, there was a delay where it would just not show up... because it had to load the sprite sheet every time... so we implemented a method that would catch individual sprites into ram, and then call the image from ram instead of the sprite sheet... ID, pay attention and test your shit more!
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>yea, it looks interesting&#8230;. i have always been a big fan of ID games&#8230; especially quake, and doom 3. not to meniton that they have always kept linux in sight&#8230; maybe not always as much as windows&#8230; but still, more than other developers. too bad there has been so many problems with rage.<br />
if anything, i blame these super textures&#8230; they need to cache segments of it to avoid texture popping.<br />
we had the same issue when working on the RTS i was developing. we were using sprite sheets that were in the 10,000 x 5000 px range&#8230; even though the sprite we were grabbing was only 128&#215;256, there was a delay where it would just not show up&#8230; because it had to load the sprite sheet every time&#8230; so we implemented a method that would catch individual sprites into ram, and then call the image from ram instead of the sprite sheet&#8230; ID, pay attention and test your shit more!</p>
]]></content:encoded>
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	<item>
		<title>By: Boov</title>
		<link>http://razetheworld.com/gaming/review-rage/#comment-658668</link>
		<dc:creator>Boov</dc:creator>
		<pubDate>Sun, 23 Oct 2011 17:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://razetheworld.com/?p=6521#comment-658668</guid>
		<description>&lt;p&gt;Nice review Nate. I thought I had the game working, but I&#039;m still having big annoyances with it. Huge amounts of stutter, lots of texture popin, no crossfire support. For some reason I always have to restart my PC before playing it, otherwise it just hangs and stutters.&lt;br /&gt;
I really hope AMD or id patch the game again because it&#039;s unplayable at the moment. When I tried to Fraps the game it dropped to 3FPS :(&lt;br /&gt;
The graphics do look amazing when they work, and I&#039;m sure it&#039;s a game I&#039;ll enjoy.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Nice review Nate. I thought I had the game working, but I&#8217;m still having big annoyances with it. Huge amounts of stutter, lots of texture popin, no crossfire support. For some reason I always have to restart my PC before playing it, otherwise it just hangs and stutters.<br />
I really hope AMD or id patch the game again because it&#8217;s unplayable at the moment. When I tried to Fraps the game it dropped to 3FPS <img src='http://razetheworld.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> <br />
The graphics do look amazing when they work, and I&#8217;m sure it&#8217;s a game I&#8217;ll enjoy.</p>
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